Interactive Fiction
Essentially text-based, interactive fiction is a genre of games with roots that predate the internet. The player/reader makes choices that determine the outcome of the narrative. It's like a digital version of Dungeons & Dragons, the paper-based role-playing game set in a medieval fantasy world. It's also similar to choice-based fiction, like the Choose Your Own Adventure book series that began in the late 1970s.
Because player choice changes the narrative arc, interactive fiction can be used to teach empathy, what it's like to be in someone else's shoes. For example, Begscape (built with Twine, which I'll discuss later), puts the reader in the role of a beggar. http://www.edutopia.org |
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